We now have our heads in development which its going at full steam. The past week and a half I have been in Montreal, and a forest, working with Jill to lock down the script and story for Mainlining. Now that everything is there and had another writing pass we wanted to get Case 1 out on Steam!
Now that we are on Steam it means we can take full advantage of their community tools, not only making it simpler for you to share let’s plays and screenshots, it lets us talk to you easier and respond to any questions/feedback you have.
We will hit our mark to bring out Case 1 - 6 early next month for those lovely Kickstarter backers who helped us get to where we are. If you didn’t know about us back then fear not, the full game will be released in October, so not long to wait!
Wednesday March 2, 2016, Manchester, UK - Merge Games is delighted to announce it has entered into a publishing partnership with Suffolk-based developer, Rebelephant to bring the Cyber Espionage Hacking Sim, Mainlining to PC in October 2016.
Mainlining - The Cyber Espionage Hacking Sim, mixes dark and dry humour with gameplay that echoes old school point and click adventures. Following the government's introduction of the BLU Pill Act all online personal data is accessible by the powers that be.
Luke Keighran, Merge Games Managing director, commented, “As soon as I played the Mainlining demo and discovered the assembled team behind it I knew it was a game Merge had to sign. Mainlining’s mix of genres and strong narrative will appeal to PC gamers I have no doubt the game will be a big success.”
The entire game takes place on the simulated desktop of the protagonist’s computer. Assuming the role of a newly recruited Secret Intelligence Service MI7 agent and working within the remit of the Blu Pill Act, the player must use their skill, judgement and cunningness to gather evidence by hacking suspects’ computers and phones. Move in too quickly and you may miss leads linking your case to much higher profile cyber-criminals. Act too slowly and your suspect may detect you and escape.
Sam Read, an original founder of HyperSloth, tasted critical success with Dream. Creating Rebelephant as a vehicle to work on original narrative driven content Sam’s first title is the Cyber Espionage Hacking Sim, Mainlining. To help bring the game to life Sam has called on some award-winning talent - Jared Emerson-Johnson (musician whose work in Tell Tale Games’ The Walking Dead, The Wolf Among Us, Game of Thrones and more), Jill Murray (writer behind Assassin’s Creed IV: Black Flag, Assassin’s Creed III: Liberation and most recently Assassin’s Creed: Syndicate) and Dave Grey (an extraordinary pixel artist whose previous collaborations include the likes of Microsoft and HBO).
“ After meeting the guys at Merge and seeing the type of genre games they were publishing I knew Mainlining would be a great fit. With their backing, the team can focus solely on the development of the game making sure we bring out a great title later this year .”, added Rebelephant’s Sam Read.
Rebelephant’s Mainlining will make its first public appearance at the PC Gamer Weekender event in London on March 5th and 6th. A single level playable teaser is available now and gamers can vote for the game on Steam’s Greenlight programme. Finally, the Mainlining is also included as a Kickstarter project with the aim to expand the game’s content even further.
Mainlining will be launched on PC in October 2016 with a price tag of $9.99 / €9.99 / £6.99
So we have had our heads down for the last week getting Mainlining ready to show off. I’m looking forward to talking here more about the development and our process/reasoning for different aspects of the game, but for now I want to tell you where you can play it at its first public show!
We are proud to announce it will suitably be on show at The PC Gamer Weekender! March 5-6 at the Old Truman Brewery, London. Here you will be able to get a good idea of what we are making and how it is really quite unique. Hope you can all join us and show your support.
Hey, I'm Sam, a games designer and programmer based in the UK and owner of Rebelephant Ltd. After co-founding HyperSloth with the great guys there we made Dream over 3 years, then I decided to leave; partly due to moving the the other side of the country and partly because I needed a mortgage (which isn't easy when you're self employed!).
Rebelephant Ltd. is really a vehicle for me to work with interesting and talented people, possibly on a project by project basis, possibly for however long they want to stick around. That gives us freedom to work on a large amount of diverse projects, the first of which we will be announcing next week!
For the foreseeable future this blog will be about the development of that game, most of which will be written by me but some by those talented people I mentioned earlier. I hope you enjoy the blog and then later the game!
p.s. Get ready for some spelling/grammatical mistakes!p.p.s. I never did get that mortgage.